May 17, 2005, 05:06 PM // 17:06
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#41
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Whew...just finished reading this whole thread...what gets to me is that this whole debate really seems to be about damage per sec and it almost really centers on Ranger vs Warrior. Why are we all using the Ranger vs Warrior sample as the main basis for the effectiveness of a Ranger? Rangers were never really designed to go toe to toe against Warriors, nor were they designed to be competitive in a dps contest against a Warrior. The Ranger is simply an effective character, and I don't see how having a competent Ranger on any PVP team is negative.
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May 17, 2005, 06:57 PM // 18:57
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#43
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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Quote:
Originally Posted by Straegen
This is true, but load up a ranger with a max dmg bow then warrior with a max dmg hammer, pound on a drake and see which one drops it faster. The hammer guy will win 9 times out of 10 if not more often. Take a sword guy with a max dragon sword into that same fight and if the ranger plays it just right he will win by a tiny margin, but will have taken more damage (shields are powerful in this game). I don't think anyone who has played a warrior and a ranger will argue with that statement. Strength coupled with hammer adds up to some monster hits. I know in PvP I would rather take an arrow than a shot by a hammer.
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I didnt want to mix myself in this battle , but this is EXACLTY where you go the wrong way...
I could say this as well:
Take a disruptive ranger and a warrior and let them fight a boss which does elemental damage, see who takes the LEAST damage, the ranger wins that easily... disrupting the boss and with extra elemental defence...
Sure its an unfair battle, but so is the same with ur example, rangers arent ment to deal the most DPS...
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May 17, 2005, 07:31 PM // 19:31
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#44
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Academy Page
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Quote:
Originally Posted by Gh0sT
Take a disruptive ranger and a warrior and let them fight a boss which does elemental damage, see who takes the LEAST damage, the ranger wins that easily... disrupting the boss and with extra elemental defence...
Sure its an unfair battle, but so is the same with ur example, rangers arent ment to deal the most DPS...
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You could say it, but the numbers don't add up. 70Al for the Ranger with +30 against elemental followed by perhaps 15 for a specific damage type. Warrior with a shield has a flat 100Al+. Throw on an absorbtion rune that sucks up damage and you have a warrior taking less damage than a ranger in all fights elemental or not.
I need to say this again... and again... and I guess again. My "examples" or rather in my case experience showed me that the game is easier both in PvP and PvE with a warrior, monk and elementalist. I haven't played a mesmer or necro with any real time so those were left out of my examples. After playing the other classes (I play the classes up through PvE environments and I don't just jump in with PvP templates), my original statement stands... I found the ranger class to be disappointing compared to the others. The warrior takes less damage and deals more, the elementalist smacks damage down better than any class I have seen so far killing things so quick that healing is almost an after thought, the monk... its a monk... practically heal until the monsters/players run out of juice. I have played with and against mesmers and find them either a boon when playing with or a bane when playing against in PvP. Have no idea how they do in PvE.
I have seen only two posts in here that give specific examples of skills that make the ranger run well. One included barrage, which I conceed and hope raise the ranger overall survivablilty in the game (I don't have barrage yet). The other I plan on trying some of the combinations to see if it helps. I have noticed that the posts with the specifics have generally not disagreed with my statement lending me to think that it isn't just me that has noticed a ranger issue.
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May 17, 2005, 08:36 PM // 20:36
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#45
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Straegen
You could say it, but the numbers don't add up. 70Al for the Ranger with +30 against elemental followed by perhaps 15 for a specific damage type. Warrior with a shield has a flat 100Al+. Throw on an absorbtion rune that sucks up damage and you have a warrior taking less damage than a ranger in all fights elemental or not.
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No, you're wrong. The Ranger has 100 vs elemental, +15 possibly vs the type in question. Warrior has 80 +20 vs physical to get to 100 vs physical, but 80 vs elemental. Even with a 15AL shield the warrior is behind the ranger, without the ranger wearing the right armour for the job. Tack on a greater conflagration so that all physical damage is fire and the ranger takes less damage than the warrior all the time. Besides, Rangers have skills to make their armour even higher vs elemental damage, so provided we are talking about "tacking things on" the Ranger can use Dryder's Defenses to get another 55 armour vs elemental and 75% evasion, the warrior can't compete with that using his best stance.
You are ignoring the fact that the game isn't played as "I hit you, you hit me" but is evolving and flowing combat. When you just need that bit more damage to finish a guy the ranger can deliver it; he can pull pursuit off a player with a pin down, he can shut down casters or warriors, he's got it all. He's not the best at any given aspect of it, but pretty effective overall. My only complaint is the lousy pet controls and the uselessness of carrying Comfort Animal and Charm Animal if you bother with a pet. Merge the two skills, so that Charm Animal acts as Comfort Animal while you have a pet along, and is a charm only if you have given up your animal.
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May 17, 2005, 08:48 PM // 20:48
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#46
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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No but why do you keep imagining a ranger should do DAMAGE... this game is not about all damage...
A ranger is a supporter...
Say ur team is fighting PvE PvP doesnt matter, and there is a monk which is nasty, you can interupt... sure the mesmer can do it too, but what if he's busy with other enemies...
What if your warrior is bashing in on someone but JUST doesnt get the edge to kill the guy (he heals himself), the ranger can help him out with some powerful shots
What if hte monk is chased by a warrior... ranger uses pin down + hunter shot
What if there is a clustered group of enemies... ranger can pull them...
And i cant point out how many times ive been the last man standing (mainly in PvE because i had sucky teams in PvP who let the warrior bash in on me without doing anything), and used some defensive skill to get away and return later to rez my party...
Its all in the support mate, i dont see a warrior do all this...
EDIT: i guess Epinephrine got a earlier reply but he states about the same as i do...
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May 17, 2005, 08:57 PM // 20:57
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#47
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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Quote:
Originally Posted by Epinephrine
My only complaint is the lousy pet controls and the uselessness of carrying Comfort Animal and Charm Animal if you bother with a pet. Merge the two skills, so that Charm Animal acts as Comfort Animal while you have a pet along, and is a charm only if you have given up your animal.
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I agree. I wound up ditching Beastmastery because of the number of skill slots it took to maintain.
I think most people in this thread agree with each other, including Straegen who started the whole debate. Playing a Ranger is harder than playing a Warrior, particularly if you're accustomed to/comfortable with straightforward run-up-and-hit-things gameplay. He found that disappointing. Others do not.
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May 17, 2005, 09:16 PM // 21:16
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#48
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Academy Page
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Quote:
Originally Posted by Epinephrine
No, you're wrong. The Ranger has 100 vs elemental, +15 possibly vs the type in question. Warrior has 80 +20 vs physical to get to 100 vs physical, but 80 vs elemental. Even with a 15AL shield the warrior is behind the ranger, without the ranger wearing the right armour for the job. Tack on a greater conflagration so that all physical damage is fire and the ranger takes less damage than the warrior all the time. Besides, Rangers have skills to make their armour even higher vs elemental damage, so provided we are talking about "tacking things on" the Ranger can use Dryder's Defenses to get another 55 armour vs elemental and 75% evasion, the warrior can't compete with that using his best stance.
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To my knowledge the best warrior armor is 85 not 80 followed by a max shield which does give a flat 101Al before the rune of aborbtion (I don't know how that translates into an AL bonus probably +5 or +10) compared to a rangers at best 115AL when it is getting hit with the right damage. Also remember that armor pen rips right through armor which means a warrior will do damage even if you have al300 going. The ranger does have one armor pen attack and it is good, but nothing compared to every attack that the warrior swings. Couple that with the multiple abilities to deal damage when an attack is evaded or blocked and the warriors multitude of stances that evade and block and you have anything but a single minded foe in front of you. Plus throw some monk abilities in for stripping enchantments from players (which I do) or some buffs like shield of judgement and you get a very playable very disrupting warrior.
At the rangers best he is on par with a warrior and that is when things are going right. When things go wrong a ranger drops fast. I played my ranger up through the levels and I have experience here. I played my warrior up through those same levels and life was much easier.
That said this is getting into a which class is better and that wasn't my point. My point is that at a whole the ranger just doesn't seem as powerful or easy as the other classes I have tried so far. That and my observation that rangers are last or near last on the "we need a" list has me believing that rangers could use a bit of a bump.
Quote:
Originally Posted by Epinephrine
You are ignoring the fact that the game isn't played as "I hit you, you hit me" but is evolving and flowing combat.
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No I am not, you are assuming that all a warrior can do is swing a sword. Warriors can be just as tricky and adept at interruptions as a ranger especially when they start knocking people down with their hammer.
Quote:
Originally Posted by Epinephrine
When you just need that bit more damage to finish a guy the ranger can deliver it; he can pull pursuit off a player with a pin down, he can shut down casters or warriors, he's got it all. He's not the best at any given aspect of it, but pretty effective overall.
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I said it earlier... on paper the ranger looks good. My experience tells me otherwise. IMO, the ranger is just too much of a compromise in all areas and it shows when going through the higher levels in PvE and the most effective group builds don't even have a slot for a ranger. The best part about playing a ranger in PvE for me was I knew I would likely be the last player standing because everyone else was worried about more combat effective classes.
Quote:
Originally Posted by Epinephrine
My only complaint is the lousy pet controls and the uselessness of carrying Comfort Animal and Charm Animal if you bother with a pet. Merge the two skills, so that Charm Animal acts as Comfort Animal while you have a pet along, and is a charm only if you have given up your animal.
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I would definately agree this would help up the ranger in my book... two skills is just too high a price to pay. However, I have been toying with a monk/ranger pet build that uses pet damage. Not effective as warrior damage or straight archer damage, but most people ignore pets and that could allow an opening.
The belief at large in the game stands... no one I know looks for a ranger to complete a group. As I stated earlier, I haven't seen a message asking for rangers in the game yet... this is not true for monks, ele and warrior. I would just as soon not have a ranger in my party when going in for PvP.
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May 17, 2005, 09:39 PM // 21:39
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#49
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Academy Page
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/topic hijack
Epinephrine...are you in the dental field?
*eyes the lido carpule*
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May 18, 2005, 04:42 AM // 04:42
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#50
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Krytan Explorer
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Quote:
I would even argue that a well built mesmer can out damage and cause more chaos than a ranger.
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That's what Mesmers are designed to do, and they're much better at it. I never suggested that a Ranger was better at it than a Mesmer. I was comparing a Ranger with an Elementalist in the quoted example.
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My point is that at a whole the ranger just doesn't seem as powerful or easy as the other classes I have tried so far.
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Yes, a Ranger is not as powerful nor as easy to play as a Warrior, Elementalist or a Monk. Agreed.
Our point is that the Ranger isn't about power, nor is it about being easy to play. A Ranger is a difficult profession to play effectively, and many who enjoy being a Ranger prefer the challenge of it.
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no one I know looks for a ranger to complete a group
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You repeat and offer this as evidence of there being a problem with the class, though this is really just your personal interpretation. It's just as reasonable to suggest that the reason nobody spams for Rangers is that very few people actually "get it" and don't understand how to use a Ranger well in a group. Besides being less powerful and harder to master, they are also less obvious in what their role is within a party. The others are more obvious...
Warriors bash, Monks heal, Elementalists nuke, Mesmers cause chaos, Necros call the undead, Rangers... well they have a pet and a bow.
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I would just as soon not have a ranger in my party when going in for PvP.
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Yes, we get it... you don't like Rangers. OK.
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May 18, 2005, 01:33 PM // 13:33
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#52
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Academy Page
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Quote:
I hate to break this to you, but disruption and trapping actually do help your team score kills. Your perspective is entirely on dealing direct damage -- open your mind up a little.
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New rule... before you chime in with a snippit of one of my repsonses read them all. My comments were directed at someone who was implying that a ranger didn't have to help himself or his team increase dps to be effective. To me it is laughable to believe that overall dps both given and absorbed isn't what wins matches. Your team has X health and my team has Y health... whoever drops the other team to 0 health across the board wins. If a ranger offense/defense isn't effectivly lowering the other teams dps or raising theirs, it is a useless skill. Heal spells lower dps, attack skills raise dps, traps raise dps, res spells lower dps... it all boils down to dishing more effective damage to the other team before they do more effective damage to yours.
Direct damage generally doens't win matches, lowering the other teams dps does. The best teams run coordinated monks effectively reducing the other teams dps to 0. Good teams usually run one or more mesmers to counter this otherwise the monks will keep damage from your team to at or near zero. I understand PvP and what it takes to win in it... I may only be an average PvP'r, but I know communication, teamwork and complimentary builds is what wins the day. Generally speaking, rangers don't fit into the later part of that equation. I know of one build that is effective and another one I have seen tried and failed, but has promise. Again as a whole, rangers are seen as the weaker classes in PvP... let me know the last time a ranger was selected as a primary target and I will show you a team of nothing but rangers.
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damage ranger gets very very close to damage output of an elementalist
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I am guessing this is a joke. If not, you need to play with Ele that aren't spazzes. An Ele can drop damage that is just obscene especially in PvE.
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Plus they can have skills like debilitating and distracting shot in there for a more all-purpose approach and of course traps and other wilderness moves as a further supplement.
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Using the Ele as an example, they are not one dimensional either. Oddly enough Eles have some of the best defensive skills in the game. The ward spells in th Ele aresenal are great skills as well as their armor spells. Its just most players perfer using spells like meteor shower. Rangers do have a handful of skills that make the multi-purpose, but so do Ele. Probably the most single minded class is the warrior and even it has a few tricks up its sleeve. Rangers are pushed into the do all because they don't have the skills for a focused class outside of the anti-caster PvP build.
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Tigers Fury nerf in one of the last 2 BWEs Rangers could actually outdamage elementalists
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I can't speak to what happend prior to game release as I only played one BWE, but now... ele pretty much outstrip all other classes in pure dps (with exceptions of course). There are some combo classes that can output high damage, but rangers are generally not in that bunch although I have heard of a ranger trick that is evil (if it works), but it is a secondary ranger class not primary.
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I don't know where everyone is finding Rangers to be doing such pathetic damage
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Words NOT in my mouth... I never said ranger damage was pathetic... in fact I commented that a ranger can keep up with and slightly out pace a sword warriors damage output, but they do so by taking far more damage.
My comments were and are stacking the ranger up to the other classes as a whole in overall effectiveness not in one single area. Anyone can name a scenario where class A is better than class B. Several people here threw their blinders on and started blindly defending the ranger. Its not that I disagree with a lot of the points here (such as barrage which reads great, but I haven't been able to try it yet and I noted this). It is just that after playing the ranger and then other classes I find it a harder class to keep alive and it does move slower for me through the PvE environments. As far as PvP, I couldn't find many good PvP'rs that wanted to team up because the perception (right or wrong) is that rangers don't give a group an edge like an ele, mesmer or monk (my experience has born this out as well). Overall and I repeat overall... I find the ranger to be disappointing. It reads great on paper, but the in game life in my opinion is not as well built as it is for other classes. I found several ranger skills little to no use, healing skills to be less than useful, beast skills that don't work well, expertise that doesn't support the secondary class, and attack skills that don't offer a lot of extra damage. Penetrating Attack and Hunters shot are probably the best outright attacks (speed/cost/dps) with dual shot/barrage/incendeiary arrows probably the PvE group attacks. Next on my list is LightRef which is a VERY good skill, but with those on my bar I am not as effective either in a supporting role or a damage role as other classes.
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May 18, 2005, 02:34 PM // 14:34
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#53
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I agree with you on many points Straegen -
Beastmastery needs work. Not worth talking about really right now, though I am trying to make it work (not too bad in PvE with 4 pet skills on my bar, but I'd really like to see Charm and Comfort merged, or at a minimum have pets resurrectable by monks - then I could drop comfort and rely on the monk to heal/res him, and gain a skill slot back.) It has a few golden skills, and I am hoping to make them count in an odd build I am working on, but it really isn't a competitive line that I can see. Then again, it has worked for me in PvE, surprisingly. I figure if I can get the elite ferocious strike I can give it a go.
Expertise does not work well with other classes, excepting warriors to some extent.
Non-expertise ranger skills are available to non-primary rangers and thus don't enter into the issue, excepting that people don't tend to use them and they have improved effieciency in the hands of those with expertise..
This I disagree with
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Again as a whole, rangers are seen as the weaker classes in PvP... let me know the last time a ranger was selected as a primary target and I will show you a team of nothing but rangers
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as it has nothing to do with being weak - monks are targeted first because they are the glue holding the team together, not because the warrior or elementalist is "weak". The order in which you attack all comes down to what you were talking about, dps. Delivered dps rather than dealt. You swing for 40 damage, that's 40 vs 60AL and only 20 vs 100AL. it is more efficient in terms of DPS to hit less armoured targets. In addition, the monk elite Word of Healing, one of the most efficient heals, only works on other players. Monks make sense as a target, as eliminating the warrior would take twice as much damage, and wouldn't stop the healing. Also, people are stupid, and don't always see what's happening. I arrived late to a fight the other day in PvE and my team were beating away on the healing boss, so I fired off a timed distracting shot and took out the heal. Monster dropped to the firestorm that arrived about then, and everyone congratulated the elementalist and were wowed by the awesome power of the firestorm, as they had been pounding on him for ages (in fact, there had been other firestorms before hand, they just associate what was going on then as being the key). They don't see that it was a little arrow that turned the tide. People react to the big visible things much more than others - they are often puzzled in fact when they can't use a skill, and they don't realise it wasn't a mesmer, it was that arrow hit. So don't trust the sheep, they tend to make the same builds and repeat what they are told - and judge by the flashiest spells.
So why use a ranger primary?
1.) Armour and energypool - better than any vs elemental, better than casters vs physical, and 3 pips/ up to a 31 energy base in Druid's armour. (Btw, the absorption is 2 points for the special warrior armour, so it is hard to come up with an equivalent in terms of AL as it varies by damage done - however, it doesn't seem to stack with the runes of absorption anyway, so you are maxed out at taking a superior rune along to get 3 points reduction anyway; vs 30 damage coming in that's 10%, which is the equivalent of 6 or so armour - it's obviously better vs lower amounts of damage, worse against higher, but it is pretty small no matter what)
2.) Expertise. Yup, it doesn't blend well with secondaries - that's why rangers seem to concentrate so heavily on their ranger skills. It is efficient however, and allows good sustainable dps even in a low energy environment, and even vs adrenaline shutdown such as soothing images etc...
3.) Damage selection. Dealing damage is good, delivering it where it is needed is better. Warriors waste dps running to a target - if I yell for help getting a damage spike to happen I want the damage now, not in 5 seconds or more when the warrior staggers over, and a ranger can easily switch targets and deliver some quick damage. I don't care what your dps is when you are against someone who is inconsequential, you need to hit the targets that need hitting. (to elaborate, if you had a spell that did 160 damage in a blast split 8 ways (20 per opposing player) or a 150 damage spell at the same cost and recharge hitting the one I want, I'll take the 150 even though it's fewer dps. )
4.) Energy. If you argue that damage is what PvP is all about I'll go meta-damage and talk about energy and making skills function. In that case it comes down to disruption as a possible way of reducing their dps, and rangers have disruption (so do mesmers and hammer warriors, but that's off topic). Rangers have skills that make for good disruption abilities. Their Distracting shot, choking gas, debilitating shot etc are not bad at all. Debilitating shot is a horrible skill for a non-ranger, as you spend 10 energy to maybe drain 10 energy - sounds like Ether Lord, ranger version. With expertise however it can be as efficient as spending 4 energy to drain 10, every 5 seconds (with a zealous bow that's 3 energy) allowing one of the most effiicient energy shutdowns in the game - 10 per 5 seconds is the equivalent of nearly 7 pips, so it is overkill, and spending 3 per 5 seconds is under 2 pips, so you actually have nearly a 5 pip energy advantage while making this skill count. Can't complain about that. Expertise is the key to making it work though - without expertise it's a waste, and many of the ranger skills are like that. Knocking a skill out for 20 seconds is candy; being able to do it while at a range for next to no energy is just sweet. I hate trying to time interrupts to important spells - in PvE it's easy, you know what spells they'll use roughly, you watch for the healing signet etc... and drop the distracting shot on it. At 2 points per shot though, every 10 seconds, you are pretty safe just interspersing it against a monk type; Most monks are in a constant state of casting, and you'll hit something At a 5 cost it might not be worth using, but for 2 energy how can you say no? If I hit a bread and butter monk skill like Orison I can cut the monk's healing ability by half or so. The quick recycle time and the fact that you can deny them energy within the same skill set means that I don't need to worry about shutting down the big spell, there won't be one - I just need to watch for the heals and try to hit one. After all, he's losing energy every 5 second, in between I just need to nail his Orison and it's sayonara.
I will not say that Rangers are damage kings, I don't thin kthey are except maybe circumstantially, but then the award would go to mesmers, who are insane circumstantial damage dealers. They are good team players who are often overlooked, and who can be hard to kill.
/off topic reply
Oh, and no, I am not in dentistry, I did masters in neuroscience (though none of my work was on epinephrine, it was more focussed on ischaemia and epilepsy) and currently do statistics in health for government.
Last edited by Epinephrine; May 18, 2005 at 02:51 PM // 14:51..
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May 18, 2005, 04:28 PM // 16:28
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#54
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Berkeley, CA
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Thank you, Epinephrine, for the articulate reply with which I entirely agree.
I think the point has been made here that a Ranger is only effective in the right hands with the right style of gameplay. Unfortunately, most players out there, particularly in PvP, don't really understand their ranger and are playing it more like a warrior with a 20-foot swing. It's taken me a long time to learn that you don't HAVE to stick to a target until it's dead. Indeed, it's better to be working on the opposing team as a whole with various disruptions, bleeds etc and let your warriors and eles finish them off.
I say this entirely self-consciously, because I'm certainly not at the level of gameplay that I want to be, and occasionally I'll get flustered and bumble into warrior-mode. And then die. It's frickin HARD to do. But I've seen it in action, I've achieved it at times in the right team, and it's a joy to play.
Straegen, I think your disappointment is entirely valid. Not all builds are for all people. I'd probably be disappointed in a Monk because I prefer to focus on the enemy than on my team-mates, but I haven't tried yet so I can't say for sure. I've tried the warrior, though, and found the gameplay to be pretty boring and repetitive, even though it did more damage and I progressed more quickly. So I guess you could call that disappointment, too. I prefer the precision and difficulty of not just playing a ranger, but playing a ranger RIGHT. You're measuring effectiveness in-game, and we're measuring enjoyment meta-game.
Besides, we have 6 months until the next expansion, right? I'll take my time and savor the journey - the game's big, but it's not THAT big, and there's a lot to learn.
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May 18, 2005, 04:39 PM // 16:39
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#55
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Epinephirne - Informative and Impressive breakdown!
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May 19, 2005, 05:44 AM // 05:44
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#56
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Krytan Explorer
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I think this post is intersting because I felt the same way when I first build my ranger. "Man! These guys cant put out damage as hard or as fast as these other builds. Rangers must be gimped. They need fix'in."
I play a r/e hoping that I would be a major damage dealer. As it turns out, it seemed I only supported the damage that was really being done by warriors or some other class. As a means to be useful I found that watching the battlefield and hiting the right enemy at the right time was far more effective.
Now I dont play a damage dealing ranger. I play a support role that looks for targets then shuts them down. My teams mates get a better ranger now that I dont consentrate on damage but instead, I scan the battle and pop the biggest threat I can find. And like its been said in the post here before, ..no one knows what your doing to contribute as a ranger if you do your job well. The team takes less damage and the foes drop faster and it seems like only I know that I stopped meteors, earthquakes or healing on top of healing etc.
The ranger class is under appreshated because of the lack of obivous flash or damage. Going unnoticed goes to thier advantage. And once you find its nitch its really gradifying. As a support character, I know what to do, and Im glad I didnt give up after my first disappointment with his damage skills. Although! Ive read (havent actually seen) some great builds that compete with elementist for fast and ferious damage.
In short, for me, rangers are...slower on damaging. Probably a harder character to get some henchies or PUG and be successful in tougher missions.
But in a good team. They really can turn the tide.
Also, it seems odd to me that people often par up warriors vs. rangers and not rangers vs. elementist. It seems kind of obvious that good warrior would be more successful in beating a good ranger on average. But just as true a good elementist would have a hell of a time taking out a good ranger. And damn! a good elementist would probably have a significant advantage over a good warror due to warriors low magic armor and elementist water and lightning spells. I think the game set up that way. Like a scissors, paper, rocks type balance for classes.
Last edited by Goonter; May 19, 2005 at 05:53 AM // 05:53..
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May 19, 2005, 06:32 AM // 06:32
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#57
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Krytan Explorer
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Quote:
Also, it seems odd to me that people often par up warriors vs. rangers and not rangers vs. elementist.
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My pairing would be rangers vs. mesmers... imho, they're the most similar.
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May 19, 2005, 08:02 AM // 08:02
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#58
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Ascalonian Squire
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Quote:
Originally Posted by Goonter
I think this post is intersting because I felt the same way when I first build my ranger. "Man! These guys cant put out damage as hard or as fast as these other builds. Rangers must be gimped. They need fix'in."
I play a r/e hoping that I would be a major damage dealer. As it turns out, it seemed I only supported the damage that was really being done by warriors or some other class. As a means to be useful I found that watching the battlefield and hiting the right enemy at the right time was far more effective.
Now I dont play a damage dealing ranger. I play a support role that looks for targets then shuts them down. My teams mates get a better ranger now that I dont consentrate on damage but instead, I scan the battle and pop the biggest threat I can find. And like its been said in the post here before, ..no one knows what your doing to contribute as a ranger if you do your job well. The team takes less damage and the foes drop faster and it seems like only I know that I stopped meteors, earthquakes or healing on top of healing etc.
The ranger class is under appreshated because of the lack of obivous flash or damage. Going unnoticed goes to thier advantage. And once you find its nitch its really gradifying. As a support character, I know what to do, and Im glad I didnt give up after my first disappointment with his damage skills. Although! Ive read (havent actually seen) some great builds that compete with elementist for fast and ferious damage.
In short, for me, rangers are...slower on damaging. Probably a harder character to get some henchies or PUG and be successful in tougher missions.
But in a good team. They really can turn the tide.
Also, it seems odd to me that people often par up warriors vs. rangers and not rangers vs. elementist. It seems kind of obvious that good warrior would be more successful in beating a good ranger on average. But just as true a good elementist would have a hell of a time taking out a good ranger. And damn! a good elementist would probably have a significant advantage over a good warror due to warriors low magic armor and elementist water and lightning spells. I think the game set up that way. Like a scissors, paper, rocks type balance for classes.
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I was thinking like this as well and you can see that in a thread I made earlier. Basically I was expecting something similar to my EQ Ranger, one of the best dps'ers there is. But instead I was doing not much damage and this frustrated me. However I've been reading through all of these builds people post and I've changed my setup quite a bit and it seems to work alot better. I try to do interupts more often and not focus on dps.
This is not what I had hoped for when I made my ranger, but I can see now that this is how they were designed and I'm trying to adjust to suit this but I still kind of think it sucks.
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May 19, 2005, 11:15 PM // 23:15
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#59
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Pirate?
Join Date: Feb 2005
Location: British Columbia, Canada
Guild: Idiot Savants
Profession: R/
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Quote:
Originally Posted by Typhoon
Troll Inguent is +9 health regen at rank 12, and you call it horrible? Are you joking? Also, is Whirling Defense and Storm Chaser part of your horrible stances category? They last for close to 20 seconds at a time, and the Ranger has multiple skills to reduce skill cooldowns by a considerable amount.
Everyone uses these skills, and they are even part of the new ranger template. You might want to re-think your opinion.
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For one, simply because it is in a premade template, does not mean that it's a skill that is good. Also, no, not everyone uses these skills and even if they did, it wouldn't change the fact that they simply aren't great skills in most cases. I never said Whirling Defense was "horrible", I said it's recharge was ridiculous (same for Storm Chaser). Both are in the neighbourhood of something like 30 or 60 seconds. 20 seconds of 75% Block is nice... waiting another 40 for it, isn't. However, coupled with a skill like Oath Shot... you have a nice combination (Whirling Defense + Oath's Shot is used by some Trapping Rangers).
Troll Unguent on the other hand IS awful. If you have to heal yourself (as a ranger) in a PvP match, you need to find a new team. Also, +9 Regen is only reached with quite a few points in Wilderness Survival. If your build supports that... then great, but not all of them do. My R/N for example has zero points in Wilderness Survival... making Troll Unguent a mere +3 regen over 10 seconds... hardly worth raving about. Not to mention, it has a 3 second casting rate... this, above all things, kills this skill. 3 Seconds in PvP is pretty long... depending on the results. Something like Rend Enchantments, for example, is well worth it's 3 second casting time... +9 Health Regen with a lot of Wilderness Survival for 10 seconds of self healing... isn't worth it at all. Not to mention, it's taking up a valuable skill spot that could be put to better use.
__________________
Show Some Beta Love!
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May 29, 2005, 04:13 PM // 16:13
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#60
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Ascalonian Squire
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Quote:
Originally Posted by Straegen
Why then play a ranger when I can do the same timed shot with an Ele and get the desired dps? Like it or not "effectiveness per second" is still measured in can it kill me before I can kill it. I am just finding with my ranger in the higher end PvE and PvP environments that the class is fundamentally weaker (I PvE more than PvP so my views on this matter are likely scewed). I haven't gotten the holy grail of PvE ranger skills, barrage, so that skill might turn the tide. The ranger is a fine class, but it still makes me pause when fighters carve through stuff as fast or faster than my ranger can and take less damage. I understand the Ele doing more damage because it has less natural defense, but no class should exist in the game that has more defense AND more offense than another. Guess what it boils down to for me is either finding the right balance of skills that brings the ranger to par or living with it and enjoying the unique nature of some ranger skills. Knowing what I know now though, I would likely take ranger as a secondary. Maybe a Mo/R with a pet build. Probably catch a lot of players by suprise when the pet starts shooting damage out.
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Barrage isn't the holy grail of ranger PvE skills. It's not bad, but it's a let-down even with a Conjure or Judge's Insight (though self-cast Live Vicariously is a golden combo here - for PvE only). When I acquired Poison Arrow, however, my ranger's PvE *and* PvP ability began to really soar. Poison shots that stack with preparations? You want better damage from your ranger, poison is a big help.
I combine Poison Arrow, a preparation (usually Ignite Arrows), Tiger's Fury for speed, an interrupt skill (Distracting Shot or Concussion Shot), and Barbed and Flame traps all at once to adapt to many situations and still do high-end damage for a ranger. And the attributes that feed these skills are all 11 to 13 (except Tiger's Fury, but 6 seconds of stance and 4 seconds of down time is fine with me), so I'm not spreading my skills thin. Antidote Signet and Whirling Defense switch out as needed.
13 Expertise (10 + major rune + mask)
12 Marksmanship: (11 + minor rune)
11 Wilderness Survival: (10 + minor rune)
Toss in a vigor rune to offset the health penalty, of course.
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